In order to brush up on my C# skills I decided to go ahead and revive my on and off again project that I’ve written about here previously. Unfortunately all the progress I had made before was lost in a harddrive failure (well…several failures of ill timing) along with my art resources. Since I’m starting over anyway I figured I might as well write it in C# instead of C++ to save myself some time.
I also went ahead and recreated my artwork in Inkscape based on the old screenshots I had uploaded here for my previous posts. I’m fairly happy with the results thus far:
As can be seen I have recreated the old look fairly well, with some minor modifications to the shape of most of the body parts save the head. The eye I think is quite a bit better in this version, as it seems a bit more expressive.
I might end up changing the colors and possibly the shape of the legs some down the road. I mainly wanted to knock out a quick and dirty SVG version of the original art.
I also did a fair amount of digging earlier today in regards to OpenVG implementations, and ran across a very interesting project called KompazzVG, which is an OpenVG implementation based on Anti-Grain Geometry. You’ll want to check out KompazzVG’s SVN.
Of particular interest to me is some code in the test_tiger_ri (render instance? I haven’t looked at it closely) sample program which loads in a giant array of SVG path commands from a .c file and converts them to OpenVG paths. It’s significantly cleaner than the solution I was using in my old project and it seems a great jumping off point for this second attempt.
More to come on the SVG project soon!
This post is titled “Life and…” because I also wanted to mention that I’ve recently moved back to Southern California and it’s great! I’m looking for a new job down here, so if anyone knows of anything, don’t hesitate to contact me.