I’ve written up several new posts over at the Project Broadside blog, focusing on Tim’s work on the model for the Imperial Crewman (the concept for which he finished based on the original front view by Eric) as well as the first two posts in my series on integrating NVIDIA’s APEX SDK.
Here’s a full list.
Imperial Crewman Low-Poly Model
Imperial Crewman Hi-Poly Model Progress
APEX SDK and Project Broadside (an Intro to APEX and how it will work in the game)
APEX Integration – The First Steps
APEX Integration – Creating The (APEX)World